The Villagers.

Laz and I participated at this year's Board Game Jam again and came up with an interesting idea of having players set up events in the future that they could try to leverage as they were playing the game. Unfortunately we had not designed a game mechanic that would use this event driven dynamic and spent the weekend building something, which ended up borrowing a lot of aspects from Agricola. When I was asked what name we should give our game I suggested "TINA". i.e. This Is Not Agricola.

Laz (rightfully) disagreed, and we settled on "The Villagers".

The game was kinda fun, but incomplete, with ending conditions not very well thought out. But a decent effort on our part I should say. Not bad for two days of work. It is amazing how quickly time flies when you are trying to design a game.

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